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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / Colectible Inventory / Memory.cs
@Rackday Rackday on 21 Aug 504 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class Memory : MonoBehaviour
{ 
    [SerializeField] private Item myMemory;
    [SerializeField] private Inventory inv;
    private void Start()
    {
        foreach(Item i in inv.inventory)
        {
            if (i.name == myMemory.name) Destroy(gameObject);
        }
    }

    private void OnCollisionEnter(Collision collision)
    {
        inv.inventory.Add(myMemory);
        Destroy(gameObject);
    }
}