using System.Collections; using System.Collections.Generic; using UnityEngine; public class Memory : MonoBehaviour { [SerializeField] private Item myMemory; [SerializeField] private Inventory inv; private void Start() { foreach(Item i in inv.inventory) { if (i.name == myMemory.name) Destroy(gameObject); } } private void OnCollisionEnter(Collision collision) { inv.inventory.Add(myMemory); Destroy(gameObject); } }