- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Finite State Machine/Action/Consume Mana")]
- public class ConsumeManaAction : Action
- {
- public float quantity;
- public bool isPercentage;
- public override void Act(FiniteStateMachine fsm)
- {
- Mana manaBehaviour;
- if (fsm.target != null && fsm.target.TryGetComponent<Mana>(out manaBehaviour)) {
- if (manaBehaviour.mana > 0)
- {
- float value = 0;
- if (isPercentage)
- {
- value = manaBehaviour.mana * (quantity / 100);
- }
- else
- {
- value = quantity * Time.deltaTime;
- }
- manaBehaviour.Consume(value);
- }
- }
- }
- }