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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / FSM / Actions / StalkerAttackAction.cs
@Rackday Rackday on 21 Aug 383 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Finite State Machine/Action/Stalker Attack")]
public class StalkerAttackAction : Action
{
    public override void Act(FiniteStateMachine fsm)
    {
        
        if (fsm.target != null)
        {
            fsm.GetAgent().MoveToTarget();
            
        }
    }
}