- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.AI;
- public class EntityNavigationTest : MonoBehaviour
- {
- public NavMeshAgent agent;
- public FiniteStateMachine machine;
- public Transform target;
- public bool calculate;
- // Start is called before the first frame update
- void Start()
- {
- /*bool state = agent.SetDestination(target.position);
- Debug
- .Log(state);*/
- }
- // Update is called once per frame
- void Update()
- {
- if (calculate)
- {
-
- calculate = false;
- }
- }
- }