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README.md

Logo

This 3D cross-disciplinary project is the result of a fantastic collaboration between the Games Development and Global Design teams. We've combined our talents and creativity to bring you something special.


Trailer


About The Game

Dreamsturbia is a captivating 3D action-puzzle-adventure that delves into the haunting world of insomnia and the inner demons it spawns.

Step into the shoes of a protagonist tormented by traumatic memories and relentless phobias that keep sleep at bay. Plagued by nightmares stemming from a childhood marred by abuse and abandonment, she turns to a therapist for help. The therapist proposes a daring treatment: a trance-induced lucid dream where she must confront the manifestations of her deepest fears.

MainMenu


Gameplay_Dreamworld


Gameplay_Puzzle


Gameplay_Nightmareworld


Features

  • Genre: 3D action-puzzle-adventure
  • Key Mechanics:
  • Visual Style: 3D Low Poly
  • Game Engine: Unity
  • Platform: Windows PC
  • Status: Prototype

Project Contributors:

  • Nuno Teixeira (Myself) (Programmer, Game Designer, Project Manager)
  • Daniel Martins (Programmer, Game Designer, Project Manager)
  • Miguel Leandro (Programmer, Game Designer, Project Manager)
  • Filipa Mendes (Designer, Game Designer, Project Manager)
  • Beatriz Fernandes (Designer)
  • João Oliveira (Designer)
  • José Batista (Designer)
  • Kateryna Mariien (Designer)
  • Rita Pinto (Designer)

Roles Overview:

  • Programmer: Responsible for implementing gameplay mechanics, systems, and technical elements.
  • Project Manager: Oversees project scope, deadlines, and team coordination.
  • Game Designer: Develops the game's mechanics, rules, progression systems, and overall player experience, ensuring balance and engagement.
  • Designer: Focused on visual assets, level creation, and overall user experience.

My Project Contributions

Game Mechanics

  • Main Character Movement.
  • Main Character Ability (Push and Pull)

Animations

  • Main character’s animations implementation using Mixamo.

NPC

  • Long Range NPC behaviour.

Audio

  • Music and SFX implementation.

Particles

  • Sand grains flowing by the wind in the desert implementation.
  • Fireflies particles in the desert implementation.

UI

  • Programmed the UI on the Menus.

Level Design

  • Created the Dream World Scene.
  • Created the Menu Scene.

Tools & Technologies