using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerBullet : MonoBehaviour { private Transform player; [SerializeField] private float damage; [SerializeField] private float attackRange; void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; } // Update is called once per frame void Update() { if (Vector3.Distance(player.position, transform.position) > attackRange) Destroy(gameObject); } private void OnCollisionEnter(Collision collision) { //Debug.Log("Collided"); if (collision.transform.CompareTag("Enemy")) { collision.transform.GetComponent<Health>().LooseHp(damage, transform.forward); } } }