using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Finite State Machine/Action/Investigate Entry Action")] public class EntryActionInvestigate : Action { public override void Act(FiniteStateMachine fsm) { Debug.Log("Player At: " + fsm.target.transform.position); fsm.GetAgent().SetDestination(fsm.target.transform.position); } }