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Dreamsturbia-Project-IADE-Unity3D / Assets / Scripts / AI / FSM / Actions / EntryActionInvestigate.cs
@Rackday Rackday on 21 Aug 420 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Finite State Machine/Action/Investigate Entry Action")]

public class EntryActionInvestigate : Action
{
    
    public override void Act(FiniteStateMachine fsm)
    {
        Debug.Log("Player At: " + fsm.target.transform.position);
        fsm.GetAgent().SetDestination(fsm.target.transform.position);
    }
}