using System.Collections; using System.Collections.Generic; using UnityEngine; public class DialogTester : MonoBehaviour { public DialogController controller; // Start is called before the first frame update void Start() { DialogController.dialogSkipped += DialogController_dialogSkipped; } private void DialogController_dialogSkipped(DialogueMessage text, DialogController controller) { Debug.Log(text); this.controller = controller; } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.P)) { controller.Talk(); } } }