using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtByName : MonoBehaviour
{
[SerializeField] private string name;
[SerializeField] private int multiply;
private GameObject toLook;
void Start()
{
toLook = GameObject.Find(name);
}
// Update is called once per frame
void Update()
{
transform.LookAt(transform.position + Vector3.Normalize(transform.position - toLook.transform.position) * multiply * 1.2f);
}
}