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HardPoint-Project-Abertay-University-Unity3D / Assets / LookAtByName.cs
@Rackday Rackday on 18 Aug 513 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LookAtByName : MonoBehaviour
{
    [SerializeField] private string name;
    [SerializeField] private int multiply;
    private GameObject toLook;
    void Start()
    {
        toLook = GameObject.Find(name);
    }

    // Update is called once per frame
    void Update()
    {
        transform.LookAt(transform.position + Vector3.Normalize(transform.position - toLook.transform.position) * multiply * 1.2f);
    }
}