using System.Collections; using System.Collections.Generic; using UnityEngine; public class LookAtByName : MonoBehaviour { [SerializeField] private string name; [SerializeField] private int multiply; private GameObject toLook; void Start() { toLook = GameObject.Find(name); } // Update is called once per frame void Update() { transform.LookAt(transform.position + Vector3.Normalize(transform.position - toLook.transform.position) * multiply * 1.2f); } }