using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour
{
// Start is called before the first frame update
void OnEnable()
{
Time.timeScale = 0;
}
public void Continue()
{
Time.timeScale = 1;
gameObject.SetActive(false);
}
public void Quit()
{
Time.timeScale = 1;
GameObject t =GameObject.Find("SceneManager");
if (t != null)
{
t.GetComponent<SceneMan>().ChangeScene(0);
}
}
}