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HardPoint-Project-Abertay-University-Unity3D / Assets / PauseMenu.cs
@Rackday Rackday on 18 Aug 558 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PauseMenu : MonoBehaviour
{
    // Start is called before the first frame update
    void OnEnable()
    {
        Time.timeScale = 0;
    }
    public void Continue()
    {
        Time.timeScale = 1;
        gameObject.SetActive(false);
    }

    public void Quit()
    {
        Time.timeScale = 1;
        GameObject t =GameObject.Find("SceneManager");
        if (t != null)
        {
            t.GetComponent<SceneMan>().ChangeScene(0);
        }
    }

}