using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Effects/JumpForce")]
public class JumpForceEffect : EffectBase
{
public override void ApplyEffect(StatusEffects sE) {
sE.jumpForce += value;
}
public override void RemoveEffect(StatusEffects sE) {
sE.jumpForce -= value;
}
}