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HardPoint-Project-Abertay-University-Unity3D / Assets / Scripts / Effects / JumpForceEffect.cs
@Rackday Rackday on 18 Aug 367 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Effects/JumpForce")]

public class JumpForceEffect : EffectBase
{
    public override void ApplyEffect(StatusEffects sE) {
        sE.jumpForce += value;
    }
    public override void RemoveEffect(StatusEffects sE) { 
        sE.jumpForce -= value;
    }
}