using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Effects/Speed")]
public class SpeedEffect : EffectBase
{
public override void ApplyEffect(StatusEffects sE)
{
sE.speedGround += value;
sE.speedAir+= value;
}
public override void RemoveEffect(StatusEffects sE)
{
sE.speedGround -= value;
}
}