using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Effects/Speed")] public class SpeedEffect : EffectBase { public override void ApplyEffect(StatusEffects sE) { sE.speedGround += value; sE.speedAir+= value; } public override void RemoveEffect(StatusEffects sE) { sE.speedGround -= value; } }