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HardPoint-Project-Abertay-University-Unity3D / Assets / Scripts / FSM / Actions / IddleRangeAction.cs
@Rackday Rackday on 18 Aug 2024 319 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "AI/Action/IddleRange")]
public class IddleRangeAction : Action
{
    public override void Act(FiniteStateMachine fsm)
    {

        //Debug.Log("On Iddle State");
        //Insert Iddle Animation Code
    }
}