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HardPoint-Project-Abertay-University-Unity3D / Assets / Scripts / FSM / Actions / IddleRangeAction.cs
@Rackday Rackday on 18 Aug 319 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [CreateAssetMenu(menuName = "AI/Action/IddleRange")]
  5. public class IddleRangeAction : Action
  6. {
  7. public override void Act(FiniteStateMachine fsm)
  8. {
  9. //Debug.Log("On Iddle State");
  10. //Insert Iddle Animation Code
  11. }
  12. }