- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "AI/Action/IddleRange")]
- public class IddleRangeAction : Action
- {
- public override void Act(FiniteStateMachine fsm)
- {
- //Debug.Log("On Iddle State");
- //Insert Iddle Animation Code
- }
- }