using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
[SerializeField] private List<ClassBaseType> classes;
[SerializeField] private int gameScene;
[SerializeField] private int genCharScene;
public void PlayGame()
{
foreach (ClassBaseType c in classes) {
if (c.dead)
{
SceneManager.LoadScene(genCharScene);
return;
}
}
SceneManager.LoadScene(gameScene);
}
public void QuitGame()
{
Application.Quit();
}
}