using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { [SerializeField] private List<ClassBaseType> classes; [SerializeField] private int gameScene; [SerializeField] private int genCharScene; public void PlayGame() { foreach (ClassBaseType c in classes) { if (c.dead) { SceneManager.LoadScene(genCharScene); return; } } SceneManager.LoadScene(gameScene); } public void QuitGame() { Application.Quit(); } }