using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CurrencyEntity : MonoBehaviour
{
private CurrencyController currencyController;
[Tooltip("Minimum value X, Max Value Y")]
[SerializeField] private Vector2 value;
private void Start()
{
currencyController = GameObject.Find("CurrencyController").GetComponent<CurrencyController>();
}
public void AddCurrency()
{
currencyController.AddCurrency(Random.Range((int)value.x,(int)value.y));
}
}