using System.Collections; using System.Collections.Generic; using UnityEngine; public class CurrencyEntity : MonoBehaviour { private CurrencyController currencyController; [Tooltip("Minimum value X, Max Value Y")] [SerializeField] private Vector2 value; private void Start() { currencyController = GameObject.Find("CurrencyController").GetComponent<CurrencyController>(); } public void AddCurrency() { currencyController.AddCurrency(Random.Range((int)value.x,(int)value.y)); } }