using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.VirtualTexturing;
[Serializable]
public struct RoomInformation
{
public ExitScript[] exits;
public Vector2 dimensions;
public Vector2 coords;
public RoomInformation(ExitScript[] exits, Vector2 dimensions, Vector2 coords)
{
this.exits = exits;
this.dimensions = dimensions;
this.coords = coords;
}
}