using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.VirtualTexturing; [Serializable] public struct RoomInformation { public ExitScript[] exits; public Vector2 dimensions; public Vector2 coords; public RoomInformation(ExitScript[] exits, Vector2 dimensions, Vector2 coords) { this.exits = exits; this.dimensions = dimensions; this.coords = coords; } }