using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public static class PlayerStatus
{
public static int hp;
public static float speedGround;
public static float speedAir;
public static int currency;
public static string TurnIntoJson()
{
PlayerInfoStruct temp = new PlayerInfoStruct();
temp.hp = hp;
temp.speedGround = speedGround;
temp.speedAir = speedAir;
temp.currency = currency;
return JsonUtility.ToJson(temp, true); ;
}
public static void ChangeFromJson(PlayerInfoStruct json)
{
hp = json.hp;
speedGround = json.speedGround;
currency= json.currency;
speedAir = json.speedAir;
currency = json.currency;
}
}