using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public static class PlayerStatus { public static int hp; public static float speedGround; public static float speedAir; public static int currency; public static string TurnIntoJson() { PlayerInfoStruct temp = new PlayerInfoStruct(); temp.hp = hp; temp.speedGround = speedGround; temp.speedAir = speedAir; temp.currency = currency; return JsonUtility.ToJson(temp, true); ; } public static void ChangeFromJson(PlayerInfoStruct json) { hp = json.hp; speedGround = json.speedGround; currency= json.currency; speedAir = json.speedAir; currency = json.currency; } }