using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "New Weapon")]
public class WeaponBehaviour : ScriptableObject
{
[Header("Weapon stats")]
public int numberOfBulletsSpawned;
public float coolDown;
public float damageMultiplier;
public float bulletVelocity;
[Header("Weapon behaviour")]
public float angleBetweenBullets;
public GameObject bulletPrefab;
public bool onlyShot;
[HideInInspector]
public bool shooted;
public string shootingSound;
[Header("Display")]
public Sprite displaySprite;
}