using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "New Weapon")] public class WeaponBehaviour : ScriptableObject { [Header("Weapon stats")] public int numberOfBulletsSpawned; public float coolDown; public float damageMultiplier; public float bulletVelocity; [Header("Weapon behaviour")] public float angleBetweenBullets; public GameObject bulletPrefab; public bool onlyShot; [HideInInspector] public bool shooted; public string shootingSound; [Header("Display")] public Sprite displaySprite; }