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HardPoint-Project-Abertay-University-Unity3D / Assets / AudioFix.cs
@Rackday Rackday on 18 Aug 393 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AudioFix : MonoBehaviour
{
    [SerializeField] private SoundsManager soundsManager;
    AudioSource player;
    private void Start()
    {
        player = GetComponent<AudioSource>();
    }
    public void PlaySound(string index)
    {
        soundsManager.PlaySoundEffect(index, player);
    }
}