using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EntityUiController : MonoBehaviour { [SerializeField] private Image healthBar; StatusEffects statusEffects; HealthSystem healthSystem; void Start() { statusEffects = GetComponent<StatusEffects>(); healthSystem = GetComponent<HealthSystem>(); } // Update is called once per frame public void EditHealth() { healthBar.fillAmount = healthSystem.GetHealthPercentage(); } }