Newer
Older
HardPoint-Project-Abertay-University-Unity3D / Assets / Scripts / Effects / EffectBase.cs
@Rackday Rackday on 18 Aug 297 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EffectBase : ScriptableObject
{
    public float duration;
    public float value;

    public virtual void ApplyEffect(StatusEffects sE) { }
    public virtual void RemoveEffect(StatusEffects sE) { }

}