using System.Collections; using System.Collections.Generic; using UnityEngine; public class EndTutorial : MonoBehaviour { public static EndTutorial instance; public int numObjectsDestroyed = 0; public GameObject objectToDestroy; private void Awake() { instance = this; } public void ObjectDestroyed() { numObjectsDestroyed++; if (numObjectsDestroyed >= 6) { Destroy(objectToDestroy); } } }