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HardPoint-Project-Abertay-University-Unity3D / Assets / Scripts / FSM / Actions / DebugAction.cs
@Rackday Rackday on 18 Aug 303 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "AI/Action/Debug")]

public class DebugAction : Action
{
    [SerializeField]
    private string cena;
    public override void Act(FiniteStateMachine fsm)
    {
        Debug.Log(cena);
    }
}