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HardPoint-Project-Abertay-University-Unity3D / Assets / Scripts / FSM / Conditions / ForceCondition.cs
@Rackday Rackday on 18 Aug 322 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "AI/Condiction/ForceCondition")]

public class ForceCondition : Condiction
{
    [SerializeField] private bool toReturn;
    public override bool Test(FiniteStateMachine fsm)
    {
        return toReturn;
    }
}