using NUnit.Framework; using UnityEngine; using UnityEngine.AI; //ShopKeeper agent [RequireComponent(typeof(NavMeshAgent)), RequireComponent(typeof(CapsuleCollider))] public abstract class Agent : MonoBehaviour { //Varibales protected NavMeshAgent navMeshAgent; [SerializeField] private Vector3 agentDestination; [SerializeField] private float remainingDistance; //Properties public NavMeshAgent NavMeshAgent => navMeshAgent; private void Awake() { navMeshAgent = GetComponent<NavMeshAgent>(); } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { remainingDistance = navMeshAgent.remainingDistance; } }