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HierarchicalFSM-Unity3D / Assets / Scripts / DebugManager.cs
@Rackday Rackday on 14 Aug 343 bytes Major Update
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DebugManager : MonoBehaviour
{
    private void Awake()
    {
        
    }

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}