using System.Collections; using System.Collections.Generic; using UnityEngine; public class Waypoints : MonoBehaviour { [SerializeField] private GameObject[] waypointsList; [SerializeField] private float waypointRadius = 1.0f; public GameObject[] WaypointsList => waypointsList; private void OnDrawGizmos() { foreach (GameObject waypoint in waypointsList) { Gizmos.color = Color.red; Gizmos.DrawWireSphere(waypoint.transform.position, waypointRadius); } } }