- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public static class AnimTool
- {
- public static AnimationClip GetCurrentAnimClip(string name, AnimatorClipInfo[] clipInfoArray)
- {
- foreach (AnimatorClipInfo clipInfo in clipInfoArray)
- {
- if (clipInfo.clip.name == name)
- {
- return clipInfo.clip;
- }
- }
- Debug.LogWarning("Animation clip not found!");
- return null;
- }
- }