using System.Collections; using System.Collections.Generic; using UnityEngine; public static class AnimTool { public static AnimationClip GetCurrentAnimClip(string name, AnimatorClipInfo[] clipInfoArray) { foreach (AnimatorClipInfo clipInfo in clipInfoArray) { if (clipInfo.clip.name == name) { return clipInfo.clip; } } Debug.LogWarning("Animation clip not found!"); return null; } }