- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- [CustomEditor(typeof(Awareness))]
- public class AwarenessEditor : Editor
- {
- private void OnSceneGUI()
- {
- Awareness aware = (Awareness)target;
- Handles.color = Color.green;
- Handles.DrawWireArc(aware.transform.position, Vector3.up, Vector3.forward, 360, aware.Radius);
- }
- }