using UnityEditor; using UnityEngine; [CustomEditor(typeof(Awareness))] public class AwarenessEditor : Editor { private void OnSceneGUI() { Awareness aware = (Awareness)target; Handles.color = Color.green; // Draw the main horizontal circle (XY plane) Handles.DrawWireDisc(aware.transform.position, Vector3.up, aware.Radius); // Draw vertical arcs to simulate the 3D sphere Handles.DrawWireArc(aware.transform.position, Vector3.right, Vector3.forward, 360, aware.Radius); } }