Enemy
Now the enemy the detects the player and triggers the pistol animation; The pistol animation contains also the locomotion; |
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Assets/3D Models/VillainGuy/VillainGuyController.controller |
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Assets/OutdoorsScene.unity |
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Assets/Scripts/NPC/FSM/Actions/Combat.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/EngagePlayerAction.asset 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/EngagePlayerAction.asset.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/EngagePlayerAction.cs 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/EngagePlayerAction.cs.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Others.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Others/LookAt.cs 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Others/LookAt.cs.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Others/LookAtEnemyTarget.asset 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Others/LookAtEnemyTarget.asset.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/FSM.cs |
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Assets/Scripts/NPC/FSM/States/Alive/Alive.asset |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/Covered.asset 100644 → 0 |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/Covered.asset.meta 100644 → 0 |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/CoveredState.asset 0 → 100644 |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/CoveredState.asset.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/EngagePlayerState.asset 0 → 100644 |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/EngagePlayerState.asset.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/RangedCombatState.asset |
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Assets/Scripts/NPC/FSM/States/Alive/Dead.asset 100644 → 0 |
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Assets/Scripts/NPC/FSM/States/Alive/Dead.asset.meta 100644 → 0 |
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Assets/Scripts/NPC/FSM/States/Alive/Patrol/PatrolState.asset |
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Assets/Scripts/NPC/FSM/States/Dead.asset 0 → 100644 |
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Assets/Scripts/NPC/FSM/States/Dead.asset.meta 0 → 100644 |
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Assets/Scripts/NPC/NPCController.cs |
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