|
Added Enemy NPC armed Animations
-Added Pistol Locomotion animation to the Enemy AI NPC; |
|---|
|
|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/New Folder.meta 100644 → 0 |
|---|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Run_Arc_Left.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Run_Arc_Left.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Run_Arc_Right.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Run_Arc_Right.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Arc_Left.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Arc_Left.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Arc_Right.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Arc_Right.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Backwards.fbx.meta |
|---|
| Assets/3D Models/Adventures_woman/PlayerController.controller |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Idle.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Idle.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Strafe_Left.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Strafe_Left.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Strafe_Right.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Strafe_Right.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Arc_Left.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Arc_Left.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Arc_Right.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Arc_Right.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward_Arc_Left.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward_Arc_Left.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward_Arc_Right.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward_Arc_Right.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Forward.fbx 0 → 100644 |
|---|
|
Not supported
|
| Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Forward.fbx.meta 0 → 100644 |
|---|
| Assets/3D Models/VillainGuy/VillainGuyController.controller |
|---|
| Assets/OutdoorsScene.unity |
|---|
| Assets/Scripts/NPC/FSM/Conditions/CanSeeTarget.asset 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/Conditions/CanSeeTarget.asset.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/Conditions/CanSeeTarget.cs 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/Conditions/CanSeeTarget.cs.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/Conditions/NoiseDetection.cs 100644 → 0 |
|---|
| Assets/Scripts/NPC/FSM/Conditions/NoiseDetection.cs.meta 100644 → 0 |
|---|
| Assets/Scripts/NPC/FSM/FSM.cs |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Alive.asset 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Alive.asset.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Combat.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Combat/Combat.asset 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Combat/Combat.asset.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/Covered.asset 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/Covered.asset.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/RangedCombatState.asset 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/RangedCombatState.asset.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Dead.asset 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Dead.asset.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/States/Alive/Patrol/PatrolState.asset |
|---|
| Assets/Scripts/NPC/FSM/Transitions/PatrolToCombat.asset 0 → 100644 |
|---|
| Assets/Scripts/NPC/FSM/Transitions/PatrolToCombat.asset.meta 0 → 100644 |
|---|
| Assets/Scripts/NPC/NPCController.cs |
|---|