Added Enemy NPC armed Animations
-Added Pistol Locomotion animation to the Enemy AI NPC;
1 parent 01b191a commit bc02a1230d3c39dee33092ffb355eea132ca6683
@Rackday Rackday authored on 28 Jul
Showing 55 changed files
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/New Folder.meta 100644 → 0
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Run_Arc_Left.fbx 0 → 100644
Not supported
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Run_Arc_Left.fbx.meta 0 → 100644
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Run_Arc_Right.fbx 0 → 100644
Not supported
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Run_Arc_Right.fbx.meta 0 → 100644
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Arc_Left.fbx 0 → 100644
Not supported
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Arc_Left.fbx.meta 0 → 100644
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Arc_Right.fbx 0 → 100644
Not supported
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Arc_Right.fbx.meta 0 → 100644
View
Assets/3D Models/Adventures_woman/Animations/Movement/Locomotion/Player_Walking_Backwards.fbx.meta
View
Assets/3D Models/Adventures_woman/PlayerController.controller
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol.meta 0 → 100644
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Idle.fbx 0 → 100644
Not supported
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Idle.fbx.meta 0 → 100644
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Strafe_Left.fbx 0 → 100644
Not supported
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Strafe_Left.fbx.meta 0 → 100644
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Strafe_Right.fbx 0 → 100644
Not supported
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Strafe_Right.fbx.meta 0 → 100644
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Arc_Left.fbx 0 → 100644
Not supported
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Arc_Left.fbx.meta 0 → 100644
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Arc_Right.fbx 0 → 100644
Not supported
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Arc_Right.fbx.meta 0 → 100644
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward.fbx 0 → 100644
Not supported
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward.fbx.meta 0 → 100644
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward_Arc_Left.fbx 0 → 100644
Not supported
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward_Arc_Left.fbx.meta 0 → 100644
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward_Arc_Right.fbx 0 → 100644
Not supported
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Backward_Arc_Right.fbx.meta 0 → 100644
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Forward.fbx 0 → 100644
Not supported
View
Assets/3D Models/VillainGuy/Animations/Movement/Pistol/Enemy_Pistol_Walk_Forward.fbx.meta 0 → 100644
View
Assets/3D Models/VillainGuy/VillainGuyController.controller
View
Assets/OutdoorsScene.unity
View
Assets/Scripts/NPC/FSM/Conditions/CanSeeTarget.asset 0 → 100644
View
Assets/Scripts/NPC/FSM/Conditions/CanSeeTarget.asset.meta 0 → 100644
View
Assets/Scripts/NPC/FSM/Conditions/CanSeeTarget.cs 0 → 100644
View
Assets/Scripts/NPC/FSM/Conditions/CanSeeTarget.cs.meta 0 → 100644
View
Assets/Scripts/NPC/FSM/Conditions/NoiseDetection.cs 100644 → 0
View
Assets/Scripts/NPC/FSM/Conditions/NoiseDetection.cs.meta 100644 → 0
View
Assets/Scripts/NPC/FSM/FSM.cs
View
Assets/Scripts/NPC/FSM/States/Alive/Alive.asset 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Alive.asset.meta 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Combat.meta 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Combat/Combat.asset 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Combat/Combat.asset.meta 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat.meta 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/Covered.asset 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/Covered.asset.meta 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/RangedCombatState.asset 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/RangedCombatState.asset.meta 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Dead.asset 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Dead.asset.meta 0 → 100644
View
Assets/Scripts/NPC/FSM/States/Alive/Patrol/PatrolState.asset
View
Assets/Scripts/NPC/FSM/Transitions/PatrolToCombat.asset 0 → 100644
View
Assets/Scripts/NPC/FSM/Transitions/PatrolToCombat.asset.meta 0 → 100644
View
Assets/Scripts/NPC/NPCController.cs