Newer
Older
HierarchicalFSM-Unity3D / Assets / Scripts / NPC / FSM / Transitions / PatrolToCombat.asset
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: ad240a45385d2b644a6b95a78734a18e, type: 3}
  m_Name: PatrolToCombat
  m_EditorClassIdentifier: 
  targetState: {fileID: 11400000, guid: 7248b9c0f406d71419ee6b3dee045891, type: 2}
  condition: {fileID: 11400000, guid: db9d89c74b0d2514aa57924bc6b41eda, type: 2}
  action: {fileID: 0}