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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / com.unity.test-framework@1.1.33 / UnityEngine.TestRunner / Assertions / LogScope / LogEvent.cs
  1. namespace UnityEngine.TestTools.Logging
  2. {
  3. internal class LogEvent
  4. {
  5. public string Message { get; set; }
  6. public string StackTrace { get; set; }
  7. public LogType LogType { get; set; }
  8. public bool IsHandled { get; set; }
  9. public override string ToString()
  10. {
  11. return string.Format("[{0}] {1}", LogType, Message);
  12. }
  13. }
  14. }