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SkyFrontier-Project-IADE-UE4-3D / Source / SkyFrontier / SkyFrontier.Build.cs
@Genexuz Genexuz on 5 Dec 2022 813 bytes idk
// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class SkyFrontier : ModuleRules
{
	public SkyFrontier(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AIModule",  "Sockets", "Networking", "UMG" });

		PrivateDependencyModuleNames.AddRange(new string[] {  });

		// Uncomment if you are using Slate UI
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
	}
}