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SkyFrontier-Project-IADE-UE4-3D / Config / DefaultEngine.ini
@Hoomanbeans Hoomanbeans on 31 Oct 2022 617 bytes 1st test commit


[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default


[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SkyFrontier")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SkyFrontier")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SkyFrontierGameModeBase")