Newer
Older
SkyFrontier-Project-IADE-UE4-3D / Config / DefaultEngine.ini
@Hoomanbeans Hoomanbeans on 31 Oct 2022 617 bytes 1st test commit
  1. [/Script/EngineSettings.GameMapsSettings]
  2. GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default
  3. [/Script/HardwareTargeting.HardwareTargetingSettings]
  4. TargetedHardwareClass=Desktop
  5. AppliedTargetedHardwareClass=Desktop
  6. DefaultGraphicsPerformance=Maximum
  7. AppliedDefaultGraphicsPerformance=Maximum
  8. [/Script/Engine.Engine]
  9. +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SkyFrontier")
  10. +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SkyFrontier")
  11. +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SkyFrontierGameModeBase")