using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CustomEditor(typeof(CharacterSetup))] public class CharacterSetupEditor : Editor { public override void OnInspectorGUI() { if (!Application.isPlaying) { CharacterSetup characterSetup = target as CharacterSetup; if (GUILayout.Button("Update Sprites")) { characterSetup.UpdateSprites(false); } } base.OnInspectorGUI(); } }